Purpose

To deliver a plan in which design principles support 21st century learning with a Science, Technology, Engineering, Art, and Math (STEAM) focus.

Monday, October 1, 2012

This bring your own device resource was provided to Sue Lang, and she asked that it be passed along to the 21st Century Task Force:

edutopia - Mobile Devices for Learning Guide


Tuesday, September 25, 2012

Below please find notes from the Task Force meeting conducted on September 19, 2012:


21st Century Task Force

September 19, 2012 

Creative and Divergent Thinkers

 

·        Kids competing globally!

·        Convent:  insight to action (application)

·        Creativity – conserve and preserve:  innate creativity

·        Create freedom to fail – part of science method.

Bring stakeholders in. Show evidence.

·        Collaborate – with business, disciplines, schools

·        Design process shift!

·        Look to business (measure leadership, etc.)

·        Learn from the lessons of business.

·        New unimagined solutions.

·        Developmental readiness.

·        Scaffold the skills to articulate the habits K-12+.

·        Courage to disrupt.

·        What are the measurements?  We will do what we measure!

·        New teacher evaluation system: How do we measure courage for example?

·        Multiple measures …

·        21st Learning – implications for space and time (schedule)