Purpose

To deliver a plan in which design principles support 21st century learning with a Science, Technology, Engineering, Art, and Math (STEAM) focus.

Monday, March 12, 2012

Gestured-based ed-tech

This article describes pretty well how gesture-based educational technology may come of age in the next five to ten years:

http://www.zdnet.com/blog/igeneration/gesture-based-tech-a-future-in-education/15514

Educators would have to advise as to whether Kinect style interactions have a place in the classroom (perhaps a separate "center"?), but it strikes me that gestures that involve the whole body carry different space requirements than a PC with a mouse or a tablet.

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